
Rename '767-300 (218).ini' to '767-300.ini', essentially all you are doing here is replacing the FSPassengers default 767 payload model with the LVL-D one you just downloaded.Ī) Start your flight, load the Fs2Crew panel and start the FS2Crew countdown.
#FSPASSENGERS UPDATE HOW TO#
Okay, for the sake of simplicity I'll use the payload model from Covoxer and I'll run you through the installation and how to use it with FSCrew and FSPassengers.Ī) Download the Covoxer payload model from the FSPassengers site, unzip this to a folder.ī) Choose your cabin layout, for this example we will use the Standard 3 Class (218 Seat) layout.Ĭ) Copy into the \Flight Simulator 9\FsPassengers\payload_model directory the following files:ĭ) Delete the '767-300.ini' already in this folder. Of the title= in the LVLD_B763 aircraft.cfg (for the paint you are using) to LDS B767-300ER. To make this payload the default one when using the LDS 767-300 make sure to set some part (C:\Program Files\Microsoft Games\Flight Simulator 9\FsPassengers\payload_model)
#FSPASSENGERS UPDATE INSTALL#
To install the payload copy all the files into your FsPassengers payload_model directoy When loading the Aircraft do not exceed the Max Zero Fuel Weigth of 288000 lbs (13090kg) The LDS 767-300 Configuration Manager and set the Basic Aircraft Configuration to 'Empty'. In order for this payload to work properly open This payload has been configured to match the Specifications of the Level-D Simulations 767-300ERĪs created in the LDS 767-300 Configuration Manager. Level-D Simulations 767-300ER Payload Configuration created by: crowebird it says on the loadsheet 181 passengers on board and in the fspassengers it says 196 passenger waiting at the gate. i installed it but i dont think its working properly. I did a post yesterday about payload in level-d cfg. not the same as fspassengers load sheet.i got a reply from brad saying that i could dl a lds 767 payload model from fs passengers. You said about Disable the FSpassengers load manager (more_options.cfg) and use the default config manager and use the FS2Crew Loadsheet figures. Thanks jeremy for the little tutorial you made for me. The first page of the flowchart basically gives you the above information regarding the use of all these products together however it also contains helpful advice throughout the flowchart on using all these products correctly.Īs a side note welcome to an awesome combination. Use the figures detailed on the manifest prodcued after you the realtime load.įor any further information check out this thread here in the FS2Crew forum which contains a download link to my flowchart. The special effects like FSPassengers roll/takeoff sounds, air conditioning sounds etc can be set at the users discretion.Ī) Disable the FSpassengers load manager (more_options.cfg) and use the default config manager and use the FS2Crew Loadsheet figures.ī) Ignore the loadsheet and use the FSPassengers config manager. For example use a 20 minute load time and start loading when the clock is at 22 mins (we need to do this as although the clock shows 22 it actually represents 21:- secs).Ģ) Sounds are pretty flexible, essentially though it is a good idea to turn off all sounds specifically any Copilot/Flight attendent sounds. This is neccessary as the flight attendent will close the door at 1 minute to pushback. Load passengers at any time as long as the realtime load length is at least the pushback time minus 2 mins (i.e LT= PB -2). 1) Use realtime load, disable automatic door handling.
